21 JUN 2014 by ideonexus

 Entertaining Work is a Moral Issue

I’m not the first person to notice that reality is broken compared with games, especially when it comes to giving us good, hard work. In fact, the science of happiness was first born thirty-five years ago, when an American psychologist by the name of Mihály Csíkszentmihályi observed the very same thing. In 1975, Csíkszentmihályi published a groundbreaking scientific study called Beyond Boredom and Anxiety. The focus of the study was a specific kind of happiness that Csíkszentmihályi ...
Folksonomies: gamification
Folksonomies: gamification
  1  notes

Isn't this also a matter of perspective? Don't we need to look at life like a game?

The problem is that real-life isn't like a game. A really tough programming problem doesn't match my skills, they can go far beyond them.

Education is ENGINEERED, so it can be like a game.

23 MAR 2013 by ideonexus

 You Can Choose Your Memories

In the earliest days of research, memory was thought to be populated with socalled engrams, memory traces that were localized in specific parts of the brain. To locate one such engram—for the memory of a maze—psychologist Karl Lashley taught rats to run through a labyrinth. He then cut out various parts of their brain tissue and put them right back into the maze. Though the rats’ motor function declined and some had to hobble or crawl their way woozily through the twists and turns, the ...
Folksonomies: memory mindfulness
Folksonomies: memory mindfulness
  1  notes

We can cognitively choose what memories will be stored longterm and which to let go, but we normally operate on autopilot, allowing novelties into our longterm memory-space.